Horizon
horizon-eda-1.3.0
src
pool-prj-mgr
pool-mgr
duplicate
duplicate_unit.hpp
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#pragma once
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#include <gtkmm.h>
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#include "util/uuid.hpp"
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#include "duplicate_base.hpp"
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namespace
horizon {
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class
DuplicateUnitWidget
:
public
Gtk::Box,
public
DuplicateBase
{
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public
:
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DuplicateUnitWidget
(
class
Pool
&p,
const
UUID
&unit_uuid,
bool
optional =
false
);
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UUID
duplicate(std::vector<std::string> *filenames)
override
;
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UUID
get_uuid()
const
;
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static
std::string insert_filename(
const
std::string &fn,
const
std::string &ins);
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private
:
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class
Pool
&pool;
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const
class
Unit
&unit;
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Gtk::Entry *name_entry =
nullptr
;
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class
LocationEntry
*location_entry =
nullptr
;
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Gtk::Grid *grid =
nullptr
;
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};
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}
// namespace horizon
horizon::LocationEntry
Definition:
location_entry.hpp:6
horizon::DuplicateBase
Definition:
duplicate_base.hpp:5
horizon::UUID
This class encapsulates a UUID and allows it to be uses as a value type.
Definition:
uuid.hpp:16
horizon::DuplicateUnitWidget
Definition:
duplicate_unit.hpp:7
horizon::Unit
A Unit is the template for a Gate inside of an Entity.
Definition:
unit.hpp:60
horizon::Pool
Stores objects (Unit, Entity, Symbol, Part, etc.) from the pool.
Definition:
pool.hpp:23
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