Horizon
annotation.hpp
1 #pragma once
2 #include <deque>
3 #include "common/common.hpp"
4 #include "color_palette.hpp"
5 
6 namespace horizon {
7 class CanvasAnnotation {
8  friend class CanvasGL;
9 
10 public:
11  CanvasAnnotation(class CanvasGL *c, int l);
12  void set_display(const class LayerDisplay &ld);
13  void set_visible(bool v);
14  void clear();
15  void draw_line(const std::deque<Coordf> &pts, ColorP color, uint64_t width);
16  void draw_line(const Coordf &from, const Coordf &to, ColorP color, uint64_t width, bool highlight = false,
17  uint8_t color2 = 0);
18  void draw_polygon(const std::deque<Coordf> &pts, ColorP color, uint64_t width);
19  bool on_top = true;
20  bool use_highlight = false;
21 
22 private:
23  class CanvasGL *ca;
24  int layer;
25 };
26 } // namespace horizon
libzip::uint8_t
zip_uint8_t uint8_t
zip_uint8_t typedef.
Definition: zip.hpp:78
libzip::uint64_t
zip_uint64_t uint64_t
zip_uint64_t_t typedef.
Definition: zip.hpp:108