Horizon
src
export_3d_image
export_3d_image.hpp
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#pragma once
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#include <string>
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#include <vector>
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#include "canvas3d/canvas3d_base.hpp"
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#include <cairomm/cairomm.h>
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namespace
horizon {
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class
Image3DExporter :
public
Canvas3DBase {
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public
:
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Image3DExporter(
const
class
Board &brd,
class
IPool &pool,
unsigned
int
width,
unsigned
int
height);
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void
load_3d_models();
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Cairo::RefPtr<Cairo::Surface> render_to_surface();
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virtual
~Image3DExporter();
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bool
render_background =
false
;
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private
:
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class
IPool &pool;
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void
*ctx =
nullptr
;
// to get around including osmesa here
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std::vector<unsigned char> buffer;
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void
check_ctx();
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};
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}
// namespace horizon
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