Horizon
src
canvas
snap_filter.hpp
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#pragma once
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#include "common/common.hpp"
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#include "util/uuid_path.hpp"
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namespace
horizon {
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class
SnapFilter {
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public
:
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UUID uu;
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ObjectType type;
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int
vertex = 0;
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SnapFilter(ObjectType ot,
const
UUID &u,
int
v = -1) : uu(u), type(ot), vertex(v){};
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bool
operator<(
const
SnapFilter &other)
const
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{
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if
(type < other.type) {
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return
true
;
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}
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if
(type > other.type) {
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return
false
;
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}
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if
(uu < other.uu) {
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return
true
;
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}
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else
if
(other.uu < uu) {
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return
false
;
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}
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return
vertex < other.vertex;
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}
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bool
operator==(
const
SnapFilter &other)
const
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{
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return
(uu == other.uu) && (vertex == other.vertex) && (type == other.type);
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}
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};
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}
// namespace horizon
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