|
bool | render_background = false |
|
CanvasMesh | ca |
|
Color | background_top_color |
|
Color | background_bottom_color |
|
bool | show_solder_mask = true |
|
bool | show_silkscreen = true |
|
bool | show_substrate = true |
|
bool | show_models = true |
|
bool | show_dnp_models = false |
|
bool | show_solder_paste = true |
|
bool | use_layer_colors = false |
|
Color | solder_mask_color = {0, .5, 0} |
|
Color | substrate_color = {.2, .15, 0} |
|
float | explode = 0 |
|
float | highlight_intensity = .5 |
|
float | cam_azimuth = 90 |
|
float | cam_elevation = 45 |
|
float | cam_distance = 20 |
|
float | cam_fov = 45 |
|
glm::vec2 | center |
|
Projection | projection = Projection::PERSP |
|
|
enum | Projection { PERSP,
ORTHO,
PERSP,
ORTHO
} |
|
enum | Projection { PERSP,
ORTHO,
PERSP,
ORTHO
} |
|
enum | RenderBackground { YES,
NO,
YES,
NO
} |
|
enum | RenderBackground { YES,
NO,
YES,
NO
} |
|
void | a_realize () |
|
void | resize_buffers () |
|
void | push () |
|
void | render (RenderBackground mode=RenderBackground::YES) |
|
virtual int | a_get_scale_factor () const |
|
void | prepare () |
|
void | prepare_packages () |
|
void | load_3d_model (const std::string &filename, const std::string &filename_abs) |
|
std::map< std::string, std::string > | get_model_filenames (class IPool &pool) |
|
void | update_max_package_height () |
|
void | a_realize () |
|
void | resize_buffers () |
|
void | push () |
|
void | render (RenderBackground mode=RenderBackground::YES) |
|
virtual int | a_get_scale_factor () const |
|
void | prepare () |
|
void | prepare_packages () |
|
void | load_3d_model (const std::string &filename, const std::string &filename_abs) |
|
std::map< std::string, std::string > | get_model_filenames (class IPool &pool) |
|
void | update_max_package_height () |
|
Appearance | appearance |
|
float | width = 100 |
|
float | height = 100 |
|
CoverRenderer | cover_renderer |
|
WallRenderer | wall_renderer |
|
FaceRenderer | face_renderer |
|
BackgroundRenderer | background_renderer |
|
enum horizon::Canvas3DBase::RenderBackground | __attribute__ |
|
unsigned int | num_samples = 1 |
|
const class Board * | brd = nullptr |
|
std::set< UUID > | packages_highlight |
|
std::mutex | models_loading_mutex |
|
The documentation for this class was generated from the following files:
- horizon-eda-1.3.0/src/export_3d_image/export_3d_image.hpp
- horizon-eda-1.3.0/src/export_3d_image/export_3d_image.cpp